C Specification
The VkPhysicalDeviceShaderInstrumentationFeaturesARM structure is
defined as:
// Provided by VK_ARM_shader_instrumentation
typedef struct VkPhysicalDeviceShaderInstrumentationFeaturesARM {
VkStructureType sType;
void* pNext;
VkBool32 shaderInstrumentation;
} VkPhysicalDeviceShaderInstrumentationFeaturesARM;
Members
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
shaderInstrumentationspecifies whether shader instrumentation is supported.
Description
If the VkPhysicalDeviceShaderInstrumentationFeaturesARM structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderInstrumentationFeaturesARM, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Document Notes
For more information, see the Vulkan Specification.
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.