C Specification
Bits which can be set in VkRenderingInfo::flags describing
additional properties of the render pass are:
// Provided by VK_VERSION_1_3
typedef enum VkRenderingFlagBits {
    VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT = 0x00000001,
    VK_RENDERING_SUSPENDING_BIT = 0x00000002,
    VK_RENDERING_RESUMING_BIT = 0x00000004,
  // Provided by VK_EXT_legacy_dithering with (VK_KHR_dynamic_rendering or VK_VERSION_1_3) and (VK_KHR_maintenance5 or VK_VERSION_1_4)
    VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT = 0x00000008,
  // Provided by VK_KHR_maintenance7
    VK_RENDERING_CONTENTS_INLINE_BIT_KHR = 0x00000010,
  // Provided by VK_VALVE_fragment_density_map_layered
    VK_RENDERING_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE = 0x00000020,
  // Provided by VK_KHR_dynamic_rendering
    VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT_KHR = VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT,
  // Provided by VK_KHR_dynamic_rendering
    VK_RENDERING_SUSPENDING_BIT_KHR = VK_RENDERING_SUSPENDING_BIT,
  // Provided by VK_KHR_dynamic_rendering
    VK_RENDERING_RESUMING_BIT_KHR = VK_RENDERING_RESUMING_BIT,
  // Provided by VK_EXT_nested_command_buffer
    VK_RENDERING_CONTENTS_INLINE_BIT_EXT = VK_RENDERING_CONTENTS_INLINE_BIT_KHR,
} VkRenderingFlagBits;or the equivalent
// Provided by VK_KHR_dynamic_rendering
typedef VkRenderingFlagBits VkRenderingFlagBitsKHR;Description
- 
VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BITspecifies that draw calls for the render pass instance will be recorded in secondary command buffers. If thenestedCommandBufferfeature is enabled, the draw calls can come from both inline and vkCmdExecuteCommands.
- 
VK_RENDERING_RESUMING_BITspecifies that the render pass instance is resuming an earlier suspended render pass instance.
- 
VK_RENDERING_SUSPENDING_BITspecifies that the render pass instance will be suspended.
- 
VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXTspecifies that Legacy Dithering is enabled for the render pass instance.
- 
VK_RENDERING_CONTENTS_INLINE_BIT_KHRspecifies that draw calls for the render pass instance can be recorded inline within the current command buffer. This can be combined with theVK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BITbit to allow draw calls to be recorded both inline and in secondary command buffers.
- 
VK_RENDERING_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVEspecifies that the render pass can be used with layered fragment density maps.
The contents of pRenderingInfo must match between suspended render
pass instances and the render pass instances that resume them, other than
the presence or absence of the VK_RENDERING_RESUMING_BIT,
VK_RENDERING_SUSPENDING_BIT, and
VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT flags.
No action or synchronization commands, or other render pass instances, are
allowed between suspending and resuming render pass instances.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.