C Specification
The VkPhysicalDeviceCooperativeVectorPropertiesNV structure is defined
as:
// Provided by VK_NV_cooperative_vector
typedef struct VkPhysicalDeviceCooperativeVectorPropertiesNV {
    VkStructureType       sType;
    void*                 pNext;
    VkShaderStageFlags    cooperativeVectorSupportedStages;
    VkBool32              cooperativeVectorTrainingFloat16Accumulation;
    VkBool32              cooperativeVectorTrainingFloat32Accumulation;
    uint32_t              maxCooperativeVectorComponents;
} VkPhysicalDeviceCooperativeVectorPropertiesNV;Members
- 
sTypeis a VkStructureType value identifying this structure.
- 
pNextisNULLor a pointer to a structure extending this structure.
- 
cooperativeVectorSupportedStagesis a bitfield of VkShaderStageFlagBits describing the shader stages that cooperative vector instructions are supported in.cooperativeVectorSupportedStageswill have theVK_SHADER_STAGE_COMPUTE_BITbit set if any of the physical device’s queues supportVK_QUEUE_COMPUTE_BIT.
- 
cooperativeVectorTrainingFloat16AccumulationisVK_TRUEif the implementation supports cooperative vector training functions accumulating 16-bit floating-point results.
- 
cooperativeVectorTrainingFloat32AccumulationisVK_TRUEif the implementation supports cooperative vector training functions accumulating 32-bit floating-point results.
- 
maxCooperativeVectorComponentsindicates the maximum number of components that can be in a cooperative vector.
Description
If the VkPhysicalDeviceCooperativeVectorPropertiesNV structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.