Extension and Version Dependencies
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This is a provisional extension and must be used with caution. See the description of provisional header files for enablement and stability details. 
API Interactions
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Interacts with VK_VERSION_1_4 
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Interacts with VK_EXT_mesh_shader 
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Interacts with VK_KHR_maintenance5 
Contact
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Tobias Hector [GitHub]tobski 
Other Extension Metadata
- Last Modified Date
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2024-07-17 
- Provisional
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This extension is provisional and should not be used in production applications. The functionality may change in ways that break backwards compatibility between revisions, and before final release. 
- Contributors
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Tobias Hector, AMD 
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Matthaeus Chajdas, AMD 
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Maciej Jesionowski, AMD 
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Robert Martin, AMD 
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Qun Lin, AMD 
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Rex Xu, AMD 
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Dominik Witczak, AMD 
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Karthik Srinivasan, AMD 
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Nicolai Haehnle, AMD 
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Stuart Smith, AMD 
 
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Description
This extension adds the ability for developers to enqueue mesh and compute shader workgroups from other compute shaders.
New Enum Constants
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VK_AMDX_SHADER_ENQUEUE_EXTENSION_NAME
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VK_AMDX_SHADER_ENQUEUE_SPEC_VERSION
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VK_SHADER_INDEX_UNUSED_AMDX
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Extending VkBufferUsageFlagBits: - 
VK_BUFFER_USAGE_EXECUTION_GRAPH_SCRATCH_BIT_AMDX
 
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Extending VkPipelineBindPoint: - 
VK_PIPELINE_BIND_POINT_EXECUTION_GRAPH_AMDX
 
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Extending VkStructureType: - 
VK_STRUCTURE_TYPE_EXECUTION_GRAPH_PIPELINE_CREATE_INFO_AMDX
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VK_STRUCTURE_TYPE_EXECUTION_GRAPH_PIPELINE_SCRATCH_SIZE_AMDX
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ENQUEUE_FEATURES_AMDX
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ENQUEUE_PROPERTIES_AMDX
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VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_NODE_CREATE_INFO_AMDX
 
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If VK_KHR_maintenance5 or Vulkan Version 1.4 is supported:
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Extending VkBufferUsageFlagBits2: - 
VK_BUFFER_USAGE_2_EXECUTION_GRAPH_SCRATCH_BIT_AMDX
 
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Extending VkPipelineCreateFlagBits2: - 
VK_PIPELINE_CREATE_2_EXECUTION_GRAPH_BIT_AMDX
 
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Version History
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Revision 2, 2024-07-17 (Tobias Hector) - 
Add mesh nodes 
 
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Revision 1, 2021-07-22 (Tobias Hector) - 
Initial revision 
 
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Document Notes
For more information, see the Vulkan Specification
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.