C Specification
A subpass shading pipeline’s workgroup size is a 2D vector with number of power-of-two in width and height. The maximum number of width and height is implementation-dependent, and may vary for different formats and sample counts of attachments in a render pass.
To query the maximum workgroup size, call:
// Provided by VK_HUAWEI_subpass_shading
VkResult vkGetDeviceSubpassShadingMaxWorkgroupSizeHUAWEI(
    VkDevice                                    device,
    VkRenderPass                                renderpass,
    VkExtent2D*                                 pMaxWorkgroupSize);Parameters
- 
deviceis a handle to a local device object that was used to create the given render pass.
- 
renderpassis a handle to a render pass object describing the environment in which the pipeline will be used. The pipeline must only be used with a render pass instance compatible with the one provided. See Render Pass Compatibility for more information.
- 
pMaxWorkgroupSizeis a pointer to a VkExtent2D structure.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.